MY GAMES:
MARINE RUNNER
It's an FPS Shooter with speedy movement made in Unreal Engine 5 using C++.
Players can use mechanics such as wall running, a grappling hook, sliding, slow motion, and more to navigate the demo.
The game features 5 different types of weapons and 5 different enemy types.
Players also have a robot companion, Albertos, who can create items like medkits, ammo, and weapons, and stores all the items the player collects.
The main objective is to kill everyone due to a betrayal, but the story takes an unexpected turn.
I started this project on January 23, 2023, and finished on June 26, 2024 with some breaks for final exams. It took nearly 2300 hours to make.
The game is in state to be shipped.
I made demo for ZTGK contest with new features.
The new demo includes the best elements from the previous demo based on the great feedback I received and is shorter for a more focused experience.
You can download game here: MarineRunner
I made everything in this game, except for the Music and Sounds.
The List of All Features explains nearly every game mechanic briefly. spoiler: it's long.
Gameplay video (17minutes long): Marine Runner ZTGK Demo Gameplay
THE BINDING OF TRIANGLE
A side project that i was working on 02.08.2023 to 12.09.2023 as a break from my main game MarineRunner
I decided to go back working on MarineRunner, so this project will no longer be updated.
The game is in Top-View
The player walks through automatically generated rooms, collects modifications, shoots enemies who respawn when entering a room
(The room locks itself)
The player can buy things with collected coins, or open a chest/door with a key. Minimap that shows rooms in range and room type
Different types of hearts, bombs, keys, coins, bullets
Took approximately 100 hours to develop.
More info at The Binding Of Triangle Github
LAUGHIATOR
The project was done at KrakJam 2024 in 48h in 5 people
I was the only programmer in the team and put everything together.
Top-View game, consists of luring various opponents into different traps and making the audience laugh.
TRIANGLE SNAKE
A regular Snake game but 3D and with a tail that smoothly "follows" behind the head - it doesn't jump like in the original
The game created in 8 days. (from 16.01.2023 to 24.01.2023)
TRIANGLE JUMP
A game that involves jumping
from one platform to another
higher and higher to get better
points while avoiding
opponents or broken platforms,
collecting facilitators such as Jetpack.
The physics of the jumper is easily changeable,
the difficulty level gets harder and harder
and the game saves 8 different statistics
The game was created in 20 days (from 31.12.2021 to 20.01.2022).
SOLAR SYSTEM
This is already the third game I have created.
My Physics teacher announced that we had to make a presentation or some other artistic work,
so I thought I would create a game, and that's what it is.
I gathered information about the planets from various sources (mostly Wikipedia),
and it is not copied but changed to look better and be in "one sentence," and it took me the whole day.
I downloaded the planet textures from a website that collaborates with NASA and received these textures from them.
The music playing in the background changes randomly every time you start the game (there are six different tracks).
It was created in about a month.
The second game I created showcases a 3D model of an Audi R8 that I made myself (with tutorials) in around 50-60 hours in Blender.
The game was supposed to be about simply showcasing this car in the best possible way, but instead,
I decided to add many other things. At the end, there is a Blur effect that shouldn't be there,
and the background soundtrack was created by my sister. All the models in this game are from the internet,
and I only created this "exhibition" and the Audi R8 model, which doesn't change the fact that there was
still a lot of work to be done - it took me about 2 months due to school.
TETRIS
Arrange the shapes in the right place to get the highest score, The further in the game the higher the score multiplier.
When the shapes fill the board it is the end of the game, game over is displayed, and the player can choose whether to see the score, return to the menu or play again.
On the left during the game are displayed: Current score, multiplier level, lines counter.
On the right side is what shape the player has stored, and the next shapes that will be.
It was created in about 3 weeks.